Once upon a time in Mexico there was a young dark elf that had a mark that was eaten by a cookie monster. The child was eaten.
Prophecies talking about the mark, those who gain it goes mad. Temple of Nephthys
Bratwurst has kidney bruise
Tonans has a hoop making skill.
Now Torment is "the marked"
The party will complete their journey to Baldur's Gate. This will take three days.
The party will once again have a day to create their own adventure. Torment will find that the mark ahs begiun to elongate. This will eventually begin to form the outline of a Chthulu-like monster. This day will cost him 2HP. The mark will grow without pain if the bone is kept upon it.
Day 2: the terrain becomes impassable around the Chionthar and the river shockingly deep. The team can attempt to land a legendary fish in this area, a magnificent Salmon rumored to have magical powers. To catch this fish will require a fishing check of DC 19, followed by a team effort (both at 15, to keep the fish moving toward the boat. Finally, a third will have to net the mighty beast.
If captured, the fish will offer to answer a question from one of the captors. each person may either arm wrestle or have a starting contest (str or intimidation) for the right to ask the fish.
The fish will answer, then disappear in a flash of magical light, leaving behind
The group lands at Baldur's Gate and finds their contact, Darryl, at the Gilded Pigeon. He will refer them to the caravan master for northward hires, Howard Ryan Rep (HR Rep). He talks like Reagan. The team can get hired on by various caravan drivers. If they decide to post some kind of watchers they will see some of the cultists bringing wagons of goods into the city. Because of the steep, narrow roads, wagonsare not allowed in the city